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Apps in the AE Classroom

Name Apps in the AE Classroom
Date Friday, September 23, 2022
Time 08:30 AM - 11:30 AM
Description

Adult learners are faced with many challenges. External factors including  family and jobs can make it challenging for adults to continue their education or to advance their careers.

Integrating technology into curricula helps adult education programs adapt to the needs of the students while benefiting both teacher and student.  Educational technology, in the form of apps, makes it easier for educators to tailor their curriculum to multiple types of learning styles and locations including in-person, blended, or hy-flex.

There are MANY online apps and tools that allow teachers to create games and assessments, post discussion boards, create study tools and more! Once the creation process is complete, those tools can be accessed by students individually or in teams, as study guides, or even as homework. Many of these apps also allow students to create their own games or flashcards.

This series will show adult educators and staff how to use free and easy-to-use online tools for teaching synchronously or asynchronously online or in person. The variety of apps listed can be customized to fit the needs of a requesting agency. Please note that as a scheduled workshop, no more than 3 apps may be covered in one session.

If a requested app is not listed, contact OTAN at support@otan.us - the list is constantly be updated and the app you are looking for may just need to be added!

Apps currently included in this series (but are not limited to):

  • Classflow - an online lesson delivery application that can be used to distribute activities and content to both online and classroom students on any device
  • EdPuzzle - a video-based platform that engages students. Easy to use and ready-made projects are available.
  • Learn 360 - a vetted library correlated to standards and organized for schools that is easy to use and full of appropriate videos, clips and more from the industry’s top producers.
  • Kahoot - a game-based learning platform used to review students' knowledge, for formative assessment or as a break from traditional classroom activities.
  • Nearpod - an interactive tool that engages students by adding interactive activities to lessons like polls, collaboration boards, and game-based quizzes. Students can interact and submit responses through any mobile device or laptop.
  • Padlet - allows collaboration online with posted text, images, links, documents, videos and voice recordings.
  • Quizlet - helps students study information through interactive tools and games by having students practice and master what they have learned.
  • Quizizz - allows teachers to create lessons, conduct formative assessments, assign homework, and have other interactions with their students.
  • Symbaloo - a web-based app that can save, organize, and share favorite links in one place. Tiles are used to create one-click access to websites, google docs, videos, and more.
  • ThingLink -  allows teachers to integrate tools into images to help students visualize learning.
  • Wakelet - is used to create collections - like boards for the classroom that can contain text, images, links, videos, and more!

Not seeing an app for a session you would like? Contact support@otan.us

Prerequisites: All participants must have basic computer skills and know their login information for a work or personal email address.

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OTAN Certificates of completion are awarded to workshop sessions only for the titles scheduled above.

For more information about this series or other OTAN professional development options, contact support@otan.us.

Location ABC Adult School
Address

12254 Cuesta Dr.

Trainer Susan Gaer

This class is offered as an inservice training for the hosting agency only. Contact OTAN Support to get this training offered at your agency!